Hey all! Over the last few months we've been hard at work on we internally called "The Class Pass", going over every single class in the game[1] and providing updates where necessary!
The general design objective of these reworks was to try and improve the quality of the play experience with various classes, helping them to lean into their respective themes and identities, and raising the floor to improve balance where we could to avoid any reliances on nerfs.
Part of this process being to try and identify balance disparities between classes and correct those, and part of it involving adjustments to accomodate changes we've made to other mechanics.
As such, we would love for you guys to playtest the newly proposed approach to the classes and let us know how they perform in your games and at your tables.
Please leave any feedback over in the discord's #ptr-feedback-and-ideas forum we'll be opening up a thread for every updated class!
All of the updated classes and feats are not yet in Foundry, support for this will be added in an update in the near future.
For information concerning Classes that were deemed vestigial, and better served to be chopped up and made into General Features, see:
Almost every class has received an update, a few we are still working on like Type Ace and will receive updates in the future. ↩︎