Spooky, scary skeletons don’t send shivers down their spines - the Apparitions are trainers with an intense connection to the spiritual Ghost type and an inclination to a knife in the dark. As ephemeral as the mischievous souls that still walk the realm, these gifted tow the line between this world and the next. These haunting Elementalists are known to be able to take on ghastly forms, free of the restrictions of their flesh, attack with ghostly remnants of themselves, and partially pass through even the thickest armor with their attacks. Beware the Apparition, or you may just feel their hand on your shoulder... or their blade between your ribs.
[Class] [+Attack] [Weapon]
Prerequisites: Elemental Connection (Ghost), Novice Intimidate, Novice Occult Education
Static
Effect: When wielding Melee Weapons, you may use Occult Education or Intimidate instead of Combat to determine the Damage Base of your Struggle Attacks, to resist Disarm Maneuvers, and to qualify for a Weapon’s Moves. Your Weapon Attacks always treat you as having the Reach Capability, and foes may not activate Reaction effects against them that specify being hit by a Melee Attack.
[+Attack] [Weapon]
Prerequisites: Apparition
Static
Effect: You learn the Moves Shadow Claw, Shadow Punch, and Shadow Sneak. You may use these as Weapon Attacks when wielding Melee Weapons.
[+Attack]
Prerequisites: Apparition
Static
Effect: Choose Pressure or Frighten. You gain the chosen Ability.
[+Attack] [Weapon]
Prerequisites: Apparition, Adept Intimidate or Occult Education
Bind 2 AP – Standard Action
Effect: While this Feature is Bound, your Struggle Attacks and Weapon Attacks Flinch targets on 18+ (if the Attack already has a chance of Flinching, extend the that Effect Range by +3), and they may deal Ghost-Type Damage if you wish.
Bonus: You gain the Dead Silent Capability, and a bonus to Stealth checks equal to half your Intimidate or Occult Education Rank.
[+Attack]
Prerequisites: Silent Assassin, Expert Intimidate or Occult Education
Bind 2 AP – Swift Action
Effect: While this Feature is Bound, your appearance becomes wan and obviously otherworldly. Your natural Weaknesses, Resistances, and Immunities change to match that of the Ghost Type. Additionally, while in Shadow Form, you are immune to the Cursed Status (if you were previously Cursed, you are instantly cured upon going into Shadow Form) and gain the Phasing Capability. You may unbind this Feature as a Swift Action, returning to your normal appearance.
[+Attack] [Weapon]
Prerequisites: Shadow Arms, Expert Intimidate or Occult Education
Static
Effect: You gain the Moves Last Respects, Phantom Force, and Poltergeist. You may use these Moves as Weapon Attacks when wielding Melee Weapons.
[+Attack] [Weapon]
Prerequisites: Shadow Arms, Master Intimidate or Occult Education
Scene x2 – Free Action
Trigger: You hit with an Apparition Move or Ghost-Typed Weapon Attack
Effect: After one full round, repeat the triggering attack against one target as a Free Action, regardless of range. If this attack hits, it deals damage as if it were resisted one step further. Haunted Wounds may only affect a target once per Scene.