Bzzzap! Electricity is the element of motion. Leap here, crackle there, sizzle and spark... and when the time is right - leap out and strike in a flash! The so-called Spark Masters take this to heart themselves, overcharging the electricity in their bodies to unprecedented levels. These guys are quick and don’t let much slow them down - whether the obstacle to overcome is merely distance or even gravity itself, with their electromagnetic prowess. Don’t call them attention-deficit though, it takes a lot of focus to safely channel several thousand volts of electricity. Underestimate the fast and formidable Spark Masters, and you might just find lightning will strike you twice... or three or four times!
[Class] [+Speed]
Prerequisites: Elemental Connection (Electric), Novice Focus, Novice Acrobatics
Static
Effect: Choose Static or Electrodash. You gain the Chosen Ability.
[+Speed]
Prerequisites: Storm Wizard Rank 1, Adept Acrobatics
Static
Effect: You gain the Magnetic Capability and may use this magnetism to stick to surfaces with significant metal content (ex: metal walls obviously, concrete with metal I-beams inside, etc). You may use your Overland to traverse any such surfaces, even if that means walking vertically up a wall or upside down on a ceiling. You may choose not to be Pushed when on such a surface.
[+Speed]
Prerequisites: Master Acrobatics or Focus
Static
Effect: Choose Volt Absorb or Motor Drive. You gain the Chosen Ability.
[+Speed]
Prerequisites: Storm Wizard Rank 1, Adept Focus
2 AP - Standard Action
Target: An item made of conductive material
Effect: Choose one of your Electric Type Moves with a target. You Charge the target item with this Move. Bot-tled Lightning counts as using the Move for frequency purposes. You may expend this Charge as a Swift Action on your turn to use the Move the item was charged with, originating from the item. If a Pokémon or Trainer touches a Charged item, you may instead activate this Swift Action as if it had the Priority keyword. At the end of a Scene, all items lose their Charge, and you may only have X items Charged at a time where X is half your Focus Rank.
[Ranked 3] [+Speed]
Rank 1 Prerequisites: Spark Master
Rank 2 Prerequisites: Expert Acrobatics or Focus
Rank 3 Prerequisites: Master Acrobatics or Focus
Static
Effect: You may learn three Moves from the list below, marked with the Storm Wizard Rank you are gaining or lower.
Rank 1 Moves | Rank 2 Moves | Rank 3 Moves |
---|---|---|
Charge | Electro Ball | Discharge |
Charge Beam | Thunder Punch | Rising Voltage |
Eerie Impulse | Thunder Wave | Thunder |
Shock Wave | Thunderbolt | Volt Tackle |
Spark | Wild Charge | Zap Cannon |