Since ancient times, men has hunted and protected itself with projectiles. From throwing weapons, to bow and arrow, to crossbow and firearm, the art of combat has always respected the ability to down a foe from a safe distance. Marksmen are practitioners of this tradition, taking aim of their targets and waiting for the precise moment to strike.
The Marksman is the class of choice for a Trainer looking to be an archer or musketeer. It offers a number of ways to make your Ranged Weapon attacks get more bang for their buck.
[Class] [+Attack] [Weapon]
Prerequisites: Novice Combat, Novice Perception
Static
Effect: You gain the Sniper Ability.
[+Attack] [Weapon]
Prerequisites: Marksman
At Will – Shift Action
Effect: Your next Weapon Attack with a Long Range Weapon gains +2 to its Accuracy Roll and Critical Hit Range. This effect lasts until used or until the start of your next turn.
[+Attack] [Weapon]
Prerequisites: Marksman, Adept Combat
1 AP – Standard Action
Effect: You make a Ranged Struggle Attack, with the following changes:
[+Attack] [Weapon]
Prerequisites: Marksman, Adept Perception or Combat
At-Will – Standard Action
Effect: Create a Wide Line X, where X is equal to your Weapon’s Range minus 2. For one full round, if a foe moves in or out of that area, you may make a Ranged Weapon attack, Frequency allowing, against that foe as a Free Action. You may not attack a specific foe more than once per round this way. While this is in effect, if you Move from your current location, Overwatch’s effect is lost.
[+Attack] [Weapon]
Prerequisites: Marksman, Expert Perception or Combat
Scene x2 – Swift Action
Trigger: You make a ranged Weapon Attack against a target with no other combatants or Rough or Blocking Terrain within 2 meters
Effect: The target is considered Vulnerable against this attack, and you increase your Critical Hit range by +4 for this attack.
[+Attack] [Weapon]
Prerequisites: Marksman, Expert Perception or Combat
2 AP – Full Action
Effect: Make a Ranged Struggle Attack attack with a -2 penalty to Accuracy. If you hit, the attack deals Damage as if it was resisted one step, but the target becomes Slowed, loses 1 Speed Combat Stage, and you initiate a Trip Maneuver against the target. You may use your Perception Skill to resolve the Opposed Check if you wish.
[+Attack] [Weapon]
Prerequisites: Marksman, Master Combat or Perception
Scene – Free Action
Trigger: You hit with a Ranged Weapon Attack.
Effect: The triggering attack becomes a Critical Hit.