Stories of Berserkers have been passed down through the ages telling of savage warriors who channel their anger into a trance-like frenzy. In reality, the way of the Berserker is more controlled than barbaric; they are warriors who have learned to not only fight through injuries that would hinder most, but also harness that pain as a weapon against their enemies. While many of these warriors are capable of entering the frenzied battle trance, doing so is something they often strive to avoid. After all, an angry, injured Ursaring might not be able to tell friend from foe in a heated battle, and neither can they.
Berserker takes some of the ideas from Taskmaster and Enduring Soul and applys them to a Trainer. They are tough to put down, and get stronger the more they get injured. This class pairs well with classes that like to get in the thick of things, like Fortress, Roughneck and Martial Artist. It can also work well with more mobile classes like Skirmisher or Ninja by giving them something to fall back on when their mobility is taken away from them, or they jump into more trouble than they were asking for.
[Class] [+HP] [Weapon]
Prerequisites: Novice Combat, Novice Intimidate
Static
Effect: You learn the Moves Rage and Flail. You may use these moves as a Weapon Attack when wielding Melee Weapons.
[+HP]
Prerequisites: Berserker
Static
Moves: Choose Enduring Rage, or White Flame. You gain the chosen Ability.
[+HP]
Prerequisites: Berserker, Adept Intimidate
Static
Effect: You gain the move Revenge and can use it as a Weapon Move.
While you have at least 1 Injury, add +X to your Damage Rolls with Rage, Flail, Fury Swipes, Thrash, and Weapon Attacks. X is equal to your Intimidate Rank plus the number of Injuries you have. You do not lose Hit Points from being Heavily Injured, and Injuries beyond the 5th do not lower your Maximum Hit Points.
[+HP]
Prerequisites: Berserker, Adept Combat
Scene x2 – Free Action
Condition: You must be Enraged to use this Feature
Effect: You may immediately take your turn with Priority. If you do, you are instantly cured of Slowed and Stuck, and for the rest of this turn gain a +2 Bonus to Critical Hit Range, +2 Bonus to Movement Speed, and +2 Bonus to Acrobatics, Athletics, Combat, and Intimidate Checks.
Bonus: You gain the Anger Point Ability.
[+HP]
Prerequisites: Lessons in Rage and Pain, Adept Combat
Daily – Free Action
Trigger: You become Enraged.
Effect: You gain the Hardened condition. (See Taskmaster)
[+HP][Weapon]
Prerequisites: Frenzy, Expert Combat
Static
Effect: You learn the Moves Double Edge and Thrash. You may use these moves as a Weapon Attack when wielding Melee Weapons.
[+HP]
Prerequisites: Lessons in Rage and Pain, Expert Intimidate
At-Will – Free Action
Trigger: You hit with a Berserker Move or Weapon Attack
Effect: Immediately gain one Injury before resolving the triggering attack. You gain a Tick of Temporary Hit Points and may cure yourself of a Persistent Status Affliction. The triggering attack doubles your damage bonus from Lessons in Rage and Pain.