Aura Guardians have the rare ability to perceive and manipulate Aura, or the spiritual essence of all living things. At the most basic level, Aura Guardians can know the intentions and emotions of others at a glance simply by viewing their Aura. Aura Guardians can also project their own thoughts to others.
These abilities alone make Aura Guardians a boon to any traveling party, whether for the sake of watching out for shady characters on their journey or even for pinpointing other living beings while traveling in the dark.
However, with training, Aura Guardians can do even more, projecting and manipulating their Aura to take the form of devastating attacks. While similar to the abilities of psionics, the manipulation of Aura is fundamentally different in that it uses raw spiritual energy instead of being a product of honed mental focus.
Aura Guardians tend to be most at home with Pokémon that can read Auras, though their abilities allow them to easily befriend a variety of species.
[Class] [+Attack or Special Attack]
Prerequisites: Elemental Connection Fighting
Static
Effect: Choose one of Detect, Vacuum Wave, or Force Palm. You learn the chosen Moves. You gain the Aura Reader Capability. If your Intuition Rank is Adept or higher, you also gain the Aura Pulse Capability.
[+Attack or Special Attack]
Prerequisites: Aura Guardian, Novice Intuition
Static
Effect: You may use Intuition instead of Survival to Scout an area and find what Wild Pokémon are living there.
Bonus: If your Intuition is Adept Rank or higher, you may also use Intuition instead of Survival to try and find Mega Stones, Z Stones and Type Gems following the rules of finding Pokémon Fossils.
If your Intuition is Expert Rank or higher, your DM can choose to have spirits of passed away Pokémon or people appear and talk to you. Try and see if you can help these spirits pass to the realms beyond by fulfilling last requests.
[Ranked 2] [+Attack or Special Attack]
Rank 1 Prerequisites: Aura Guardian, Novice Intuition
Rank 2 Prerequisites: Expert Intuition
Static
Effect: Each rank, chose one of Scrappy, Aura Storm, and Mega Launcher. You gain the chosen Ability.
[Ranked 2] [+Attack or Special Attack]
Rank 1 Prerequisites: Aura Guardian, Adept Intuition
Rank 2 Prerequisites: Expert Intuition
Static
Effect: Rank 1: Learn one move from the following list: Aura Sphere, Focus Blast, Drain Punch, Focus Punch, Dragon Pulse, Dark Pulse, Water Pulse. Also, learn the two moves of Aura Guardian you did no learn when taking that Feat.
Rank 2: Learn three moves from the following list: Aura Sphere, Focus Blast, Drain Punch, Focus Punch, Dragon Pulse, Dark Pulse, Water Pulse.
[+Attack or Special Attack]
Prerequisites: Aura Guardian, Expert Intuition
Scene 2x - Swift Action
Effect: You gain an Aura Blessing that can be spent any time as a Free Action Interrupt. When you spend an Aura Blessing, you choose one of the effects below. You may only have one Aura Blessing at a time, and you must have the Aura Pulse Capability to use Ambient Aura.
» You create an energy barrier around you or an ally within 5 meters granting Damage Reduction equal to your Intuition Rank tripled until the end of your next turn.
» You cure yourself of a Volatile Status Affliction.
» Gain the Blindsense Capability until the end of the Scene.