For some Trainers, the path to victory isn’t paved with complicated strategy or incredibly harsh training. Instead, they believe in their Pokémon and try to motivate them to battle to their best, even in the face of overwhelming odds. True to their name, Cheerleaders cheer on their Pokémon and drive them to greater heights of battle with their optimistic attitudes.
Cheerleaders bring shine and happiness to traveling groups of Trainers, their words of motivation keeping their allies going even after devastating attacks. This doesn’t mean they’re all about blind optimism with no substance, however. Cheerleaders need leadership skills, and under their guidance, allies can find their second wind or push themselves to act quicker in battle.
Teamed up with cheery and motivating Pokémon, a Cheerleader can keep a traveling party in high spirits and fighting at their best all the time.
[Class]
Prerequisites: Inspired Training, Novice Charm
X AP – Rapid Action
Target: You use [Orders]
Effect: Choose Cheered, Encouraged, Excited, or Motivated. All allies affected by the triggering effect gain the chosen condition.
This Feature costs 0 AP if the triggering effect affects only one ally, and costs 1 AP if it affects two or more.
Mechanic: Cheerleader’s Features can deliver several beneficial conditions on their allies – Cheered, Encouraged, Excited, or Motivated. Targets can have more than once “instance” of the same condition, but for Cheered and Excited only one instance may be activated per trigger (that is to say, you can’t add +10 Damage Reduction against one attack using Excited, and you can’t use Cheered to roll four times for the same Save Check!)
» Cheered: Pokémon or Trainers may give up the Cheered condition when making a Save Check to roll twice, and take the best result.
» Encouraged: Pokémon or Trainers may either give up the Encouraged condition when being targeted by an attack to increase their Evasion by 2 against that attack or when making an attack to increase their Accuracy by 2 for that attack.
» Excited: Pokémon or Trainers may give up the Excited condition when hit by a Damaging Attack to gain +5 Damage Reduction against that attack.
» Motivated: Pokémon or Trainers may give up the Motivated condition as a Free Action to increase a Combat Stage that is below its Default Value (usually 0 CS) by +1 CS.
All moves obtained through Cheerleader Features count as Cheerleading Moves and "Range: Self" is changed to "Range: 6, 1 Ally" for these moves.
[Orders]
Prerequisites: Cheerleader
At-Will – Standard Action
Target: Up to two Allied Trainers or Pokémon
Effect: Each target gains 1 Temporary Action Point or 1 Temporary Spirit Point. These Action and Spirit Points disappear after one full Round.
Prerequisites: Cheerleader
Static
You learn the Move Helping Hand and gain the Helper Ability.
Prerequisites: Cheer Brigade, Adept Charm
Static
Effect: You may trigger Cheerleader as a Free Action when you or your Pokémon use a Cheerleading Move.
[Ranked 2]
Rank 1 Prerequisites: Cheerleader
Rank 2 Prerequisites: Expert Charm
Static
Effect: At each rank, choose two moves from the following list.
From the Sidelines | |
---|---|
Assist | Brace |
Heal Pulse | Beguile |
Defensive Charm | Dispel |
Offensive Charm | Speed Charm |
Beguile, Defensive Charm, Dispel, Offensive Charm, and Speed Charm can be found at the bottom of the page.
[Orders]
Prerequisites: Cheer Brigade or From the Sidelines, Adept Charm
At-Will – Free Action
Target: Your Pokémon with Positive Spirit Points
Effect: Your Pokémon may spend 2 Spirit to use a Cheerleading move from your move list disregarding it's frequency.
[Orders]
Prerequisites: Moment of Action, Expert Charm
Scene x4 – Standard Action + Swift Action
Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene.
» Don’t Stop Now!: All allies on the Field gain Temporary Hit Points equal to your Charm Rank and become Motivated.
» I Believe In You!: All allies on the Field gain a +2 Bonus to evasion for 1 full round and become Cheered.
» Show Your Best!: Choose Def, or Sp.Def, all allies on the Field gain +1 CS in the chosen Stat and become Excited.
» You Can Do It!: Choose Atk, Sp.Atk, or Spd, all allies on the Field gain +1 CS in the chosen Stat and become Encouraged.
Prerequisites: 5 Cheerleader Features, Master Charm
Daily x2 – Free Action
Trigger: Your Pokémon or an Ally Trainer with over 1 Hit Point is reduced to 0 Hit Points or lower and faints
Effect: Choose one ally, they recover 3 ticks of Hit Points, remove all Status Conditions and gain a +1 CS in 2 Stats of their choice. Keep Fighting! may target a Pokémon in a Poké Ball.
Name | Type | Category | DB | Frequency | AC | Range | Effect |
---|---|---|---|---|---|---|---|
Beguile | Fairy | Status | -- | Scene x2 | 4 | 6, 1 Target | The target must Shift, as a free action, towards an ally chosen by the user, attempting to end in an adjacent space. They must use their highest usable movement capability, and take the most direct path possible. If the target cannot reach you due to terrain or other factors, it shifts as much as it is able, ending in a space as close to you as possible. |
Defensive Charm | Fairy | Status | -- | EOT | -- | 1 Ally | Raise the Target's Defense or Special Defense by 1 stage, whichever has lower CS, if its tied, raise both. |
Dispel | Fairy | Status | -- | Scene x2 | -- | 1 Ally | The targets CS are reset to the Default Stages and all Volatile and Persistent Status conditions are removed. |
Offensive Charm | Fairy | Status | -- | EOT | -- | 1 Ally | Raise the Target's Attack or Special Attack by 1 stage. |
Speed Charm | Fairy | Status | -- | EOT | -- | 1 Ally | Raise the Target's Speed by 1 stage. |