What was once a curiosity buried in the ground was tempered by mankind into the foundation of society. Weapons and armor to defend themselves, beams to support their houses, circuitry housed within complex devices… Metal has come a long way since man first discovered it and learned how to alloy it to match or exceed the iron hides of Aggron. The strength of Steel is unyielding to man or mon, and those gifted few who know this better than anyone are the Steelhearts. Possessing immense durability, these men and women are living siege engines, taking any blow and offering an unrelenting assault in turn. They do not yield, they do not break. They are the bone of their swords, the heart of their armor. They know that the hardest metal known to man is no Dragonforce, but the spirit of Steel within themselves and their unlimited blades.
[Class] [+Defense] [Weapon]
Prerequisites: Elemental Connection (Steel), Novice Athletics, Novice Focus
Static
Effect: When wielding metal Melee Weapons, you may use Athletics or Focus instead of Combat to determine the Damage Base of your Struggle Attacks, to qualify for a Weapon’s Moves, and to resist Disarm Checks. Whenever your Weapon Attacks hit a foe who has previously hit you with a Melee attack in the same round, the foe loses a Tick of Hit Points.
[+Defense] [Weapon]
Prerequisites: Steelheart
1 AP – Free Action
Trigger: You make a Weapon Attack.
Effect: The attack or Move increases your Defense by 1 Combat Stage on 16+ and you may have it deal Steel-Type Damage if you wish.
[+Defense] [Weapon]
Prerequisites: Steelheart
Static
Effect: You learn the Moves Bullet Punch, Metal Claw, and Shift Gear. You may use these Moves as Weapon Attacks when wielding Melee Weapons.
[+Defense]
Prerequisites: Steelheart, Adept Athletics or Focus
Scene x2 – Free Action
Trigger: You gain an Injury or take a Critical Hit while wearing metallic Armor
Effect: All foes within a Burst 1 lose Hit Points equal to double your Athletics or Focus Rank, and you gain Damage Reduction equal to double your Athletics or Focus Rank for one full round.
[+Defense]
Prerequisites: Steelheart, Expert Athletics or Focus
Static
Effect: You gain the Bulletproof Ability.
[+Defense] [Weapon]
Prerequisites: Steelheart, Expert Athletics or Focus
Static
Effect: You learn the Call to Arms and Unlimited Steel Works Talents.
At-Will – Extended Action
Target: A Metal Weapon
Effect: You create a Steelheart Bond with the target Weapon. You may only have one Steelheart Bond at a time; if you create a new Bond, all old Bonds are lost. As a Shift Action, you may beckon your Steelheart Bonded Weapon to your hands if it is within 10 meters. If it is being held by someone else who does not want to let go of the weapon, make an Athletics or Focus vs Athletics Opposed Check. If you win, they their lose grip on your Weapon and it flies to your hand as normal.
At-Will – Extended Action
Target: Your Steelheart Bond Weapon
Effect: You may replace the Move(s) granted by the target Weapon with any other standard Weapon Moves, within Limitations. Weapons may still only grant one Adept and one Master Move at a maximum.
[+Defense] [Weapon]
Prerequisites: Steelheart, Master Athletics or Focus
Static
Effect: You learn the Moves King’s Shield, Metal Burst, and Meteor Mash. You may use these Moves as Weapon Attacks when wielding Melee Weapons.