In the world of Pokémon, it’s pretty commonplace for Trainers to use their Pokémon to get from place to place. Anyone can, with a little practice and maybe a saddle, learn to ride their Rapidash to expedite those trips into town or surf on their Lapras to get to faraway islands. Riders elevate this practice into a finely tuned combat art, guiding their Pokémon with skill and finesse to outmaneuver their opponents and strike with blinding speed.
Becoming a Rider requires not only coordination and physical training; a good Rider has a strong grasp of leadership skills and commands their Pokémon with great spirit. Under the guidance of a skilled Rider, a Pokémon delivers devastating charges that can bring down several foes at once or zips across the battlefield while leaving a swath of destruction in their wake.
Direct combat Classes like Martial Artist or Ninja are common complements to a Rider because it’s hard to avoid being in the midst of battle when you’re riding on your Pokémon!
[Class][+Speed]
Prerequisites: Mounted Prowess, Agility Training.
Static
Effect: While you are Mounted on a Pokemon under the effects of Agility Training, the bonuses from Agility Training are doubled. All Rider features require you to be Mounted to take effect.
[+Speed]
Prerequisites: Rider
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points and gains the Run Up or Run Away Ability.
*Run Up Damage bonus caps at +10.
[Orders][+Speed]
Prerequisites: Tandem Speed, Adept Acrobatics or Athletics
At-Will – Standard Action
Target: Your Pokémon with Run Up or Run Away
Effect: The target receives the following effects based on which Ability it possesses.
[+Speed]
Prerequisites: Rider
Static
Effect: You may roll an additional Xd6 during the Introduction Stage of a Contest, where X is half of your Athletics Rank. You may choose any Contest Stat to attempt to gain Dice for with this roll.⠀
[+Speed]
Prerequisites: Rider
Static
Effect: While you are Mounted, you and your Mount each use the highest of each other’s Speed Evasion. If both you and your Mount have the same Speed Evasion, you instead each receive a +1 bonus to Speed Evasion. Whenever one of you receives Initiative, either of you may take your turn. When the next person would receive initiative, the person that did not take their turn then takes it.
[+Speed]
Prerequisites: Ride as One
Scene x2 – Free Action
Trigger: You and your Mount both take Damage from a Burst, Blast, Cone, or Line
Effect: Both you and your Mount Resist the attack one step further.
[+Speed]
Prerequisites: Ride as One, Expert Acrobatics or Athletics
1 AP – Free Action
Trigger: An adjacent foe hits your Mount with an attack
Effect: You may attempt a Push Maneuver against the attacking enemy. If this Push is successful, the attack misses.
[+Speed]
Prerequisites: Conqueror’s March, Expert Acrobatics or Athletics
Scene x2 – Free Action
Trigger: Your Mount with Run Up makes a Damage Roll for a Dash or Pass Move OR Your Mount with Run Away is hit with a damaging attack.
Effect: The target receives the following effects based on which Ability it possesses.