The earth is the very foundation that the world’s life lives on. Little by little, it moves, unceasingly changing itself bit by bit. Continents drift. Volcanoes rise. The earth quakes, shakes and cracks open. Those with the steady, unyielding nature of the land are Earth Shakers. As unflinching as the ground itself, these souls control the very substance on which they - and their enemies - stand. Whether the earth parts, the sand streams, or balance is lost, these patient trainers will overcome any odds to ensure they and their allies are the only ones left standing on solid ground.
[Class] [+Defense]
Prerequisites: Elemental Connection (Ground), Novice Intuition, Novice Focus
Static
Effect: Pick three of Bulldoze, Mud Shot, Mud-Slap, Mud Sport, or Sand-Attack. You learn the chosen Moves.
[+Defense]
Prerequisites: Earth Shaker
Static
Effect: You gain the Tremorsense and Groundshaper Capabilities, and you gain Naturewalk for Cave, Mountain and Desert.
[Ranked 2] [+Defense]
Rank 1 Prerequisites: Adept Focus or Intuition
Rank 2 Prerequisites: Ground Out, Master Focus or Intuition
Static
Effect: Each Rank, choose Mud Dweller, Arena Trap, or Lightning Rod. You gain the chosen Ability.
[+Defense]
Prerequisites: Ground Out
Scene x2 – Swift Action
Trigger: You hit with a damaging Ground Type Move
Effect: You initiate a Trip Maneuver against 1 target of the Move. The Maneuver automatically hits, and you may use your Focus or Intuition for the opposed check.
[+Defense]
Prerequisites: Earth Shaker, Expert Focus or Intuition
Static
Effect: Pick three of Drill Run, Magnitude, Mud Bomb, Shore Up, or Stomping Tantrum. You learn the chosen Moves.
[+Defense]
Prerequisites: Ground Out, Master Focus or Intuition
Static
Effect: Pick three of Dig, Earthquake, Earth Power, Sand Tomb, or Scorching Sands. You learn the chosen Moves.