Mankind has long been afraid of the dark. Without the light, once familiar spaces can become difficult to navigate. Creatures of the night emerge from their dens and begin to go on the prowl for their next meal. And those poor souls who get caught in the wrong place, at the wrong time, become swallowed by it, never to be seen again. The Shade Caller is not one such soul. These trainers embrace the Dark, and revel in it. The lightless areas of the gloom are their playground, a medium they move through more easily than fish through water. Their attacks may come from anywhere, and strike with unnatural precision. They are the night. They are Shade Callers.
[Class] [+Attack or Special Attack]
Prerequisites: Elemental Connection (Dark), Novice Guile, Novice Stealth
Static
Effect: Choose three of the following Moves, and learn them:
Faint Attack, Knock Off, New Moon, Snarl, and Sudden Strike.
[+Attack or Special Attack]
Prerequisites: Shade Caller
Static
Effect: You gain the Conqueror Ability.
[+Attack or Special Attack]
Prerequisites: Shade Caller
Static
Effect: Your own Shadow can attack others; you may have your Dark Type Moves originate from any Square adjacent to you. If you are fighting among complete darkness, you may have your Dark Type Moves originate from any square within X meters that is completely dark, where X is the higher of your Guile or Stealth Rank. Attacks originating from Living Shadow do not trigger effects that rely on being hit with a melee attack.
[+Attack or Special Attack]
Prerequisites: Shade Caller, Expert Guile or Stealth
Static
Effect: Choose three of the following Moves, and learn them:
Brutal Swing, Dark Pulse, Night Slash, Obstruct, Throat Chop
[+Attack or Special Attack]
Prerequisites: Sharpen Shadows, Master Guile or Stealth
Static
Effect: Choose two of the following Moves, and learn them:
Night Daze, Punishment, Lash Out, and Power Trip
[+Attack or Special Attack]
Prerequisites: Shade Caller, Adept Guile or Stealth
2 AP – Standard Action
Effect: You create a zone of Shifting Darkness in a Burst 2 around you, which persists until the end of the encounter. All targets without Darkvision attacking from or into the Shifting Darkness receive a -3 penalty to Accuracy. You may count Shifting Darkness as complete darkness for the purposes of activating your Living Shadow. As a Static effect, you also gain the Darkvision Capability.
[+Attack or Special Attack]
Prerequisites: Shade Caller, Master Guile or Stealth
Static
Effect: Choose Shadow Tag or Super Luck. You gain the chosen Ability.