In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon’s Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well.
Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon. The ability to change the Type of a Move is also highly valuable to someone who wishes to specialize in a rare Type while retaining some versatility on their teams; they can train their off-Type Pokémon to take advantage of their specialty Type. Furthermore, Type Aces learn a variety of techniques to better wield their Type in battle and often more than make up for any inherent weaknesses of their chosen Type.
[Class] [Branch]
Prerequisites: 2 Different Pokémon of the Chosen Type, Type-Linked Skill* at Novice
Prerequisites: Elemental Connection (of the Chosen Type), 1 Pokémon of the Chosen Type, Type-Linked Skill* at Novice
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining.
Effect: The target loses 2 Tutor Points and learns the Last Chance or Type Strategist Ability for your Chosen Type. You may target a Pokémon only once with Type Ace.
Note: You can find the Type Strategist Ability and the various Last Chance Abilities in the Indices and Reference chapter, but because they’re mostly unique to Type Ace, you can see what they do here for convenience.
Static
Effect: Whenever the user uses a Move of the Type associated with Type Strategist, they gain +5 Damage Reduction for one full round. If they are under 1/3rd of their Maximum Hit Points, they instead gain +10 Damage Reduction.
Static
Effect: Last Chance Abilities are always associated with an Elemental Type. The user gains a +5 bonus to Damage Rolls when using attacks of that Type. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.
Type/Skill | Type/Skill | Type/Skill | Type/Skill | Type/Skill | Type/Skill |
---|---|---|---|---|---|
Bug: Command or Survival | Dark: Guile or Stealth | Dragon: Command or Intimidate | Electric: Focus or Technology Education | Fairy: Charm or Guile | Fighting: Combat or Intuition |
Fire: Focus or Intimidate | Flying: Acrobatics or Perception | Ghost: Intimidate or Occult Education | Grass: Survival or General Education | Ground: Perception or Intuition | Ice: Athletics or Survival |
Normal: Charm or Intuition | Poison: Intimidate or Stealth | Psychic: Focus or Occult Education | Rock: Combat or Survival | Steel: Athletics or Intimidate | Water: Athletics or Intuition |
Note: You may take Type Ace multiple times. Each time, you must choose a different Type and must specify for which Type you take a Feature. Skill prerequisites for Type Ace always match the Type-Linked Skills for that Type.
[Branch] [Orders]
Prerequisites: Type Ace
2 AP – Standard Action
Target: Your Pokémon
Effect: The target regains one use of a Scene-Frequency Move of your Chosen Type, and refreshes the Frequency of all EOT-Frequency Moves of your chosen Type. A Target can be affected by Type Refresh only once per Scene.
[Branch]
Prerequisites: 3 Type Ace Features
At-Will – Extended Action
Target: Your Pokémon.
Effect: Pick a Move in the target’s Move List. The picked move is now permanently of your Chosen Type, and may have different effects. See the Types Changes section (page 468) for more information and suggestions.
Prerequisites: Type Ace, Bug as Chosen Type
At Will - Extended Action
Target: Your Bug-Type Pokemon.
Effect: The target loses 2 Tutor Points, and gains the Teamwork Ability.
[Orders] [Stratagem]
Prerequisites: Hivemind, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Trigger: Your Pokémon
Effect: While this Feature is bound, if your Pokémon’s Bug-Type attack would deal Super-Effective Damage, it gains a +2 Bonus to Accuracy Check. If it would deal Neutral Damage, it gains a Bonus to its Damage Roll equal to your Type-Linked Skill Rank. If it would be resisted, it is resisted one step less. This is calculated after applying any other effects that would modify effectiveness before the Accuracy Roll is made, such as the Tinted Lens Ability.
Prerequisites: Hivemind, Type-Linked Skill at Expert
Static
Effect: In darkness or if a Fog Weather Condition is present, your Bug-Type Pokémon gain +2 to their Movement Capabilities and +2 to their Critical Range, and do not provoke Attacks of Opportunity.
Prerequisites: Hivemind, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Bug-Type Move
Effect: Until the end of user’s next turn, all targets hit by the Move are Slowed, suffer a penalty to Accuracy Rolls equal to half your Type-Linked Skill rank, and are Flinched by Damaging Attacks on 16+.
Prerequisites: Type Ace, Dark as Chosen Type
At Will - Extended Action
Target: Your Dark-Type Pokemon.
Effect: The target loses 2 Tutor Points, and gains the Super Luck Ability.
[Orders] [Stratagem]
Prerequisites: Life Isn't Fair, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dark-Type Pokémon
Effect: While this Feature is bound, when attacking foes that are Fainted, Flanked, Flinched, Sleeping, Stuck, Tripped, unaware of your Pokémon’s presence, or otherwise do not expect an attack, the target gains a +2 bonus to Accuracy Rolls and a bonus to Damage Rolls equal to your Type-Linked Skill Rank.
Prerequisites: Sneak Attack, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Dark-Type Pokémon uses a Move with the Social keyword.
Effect: Your Pokémon may immediately use a naturally Dark-Typed Status-Class Move or a Move with the Social keyword as a Free Action. This must be a different Move than the triggering Move, and must follow all Frequency limitations. Devious may be used only once per Scene per Pokémon. While a New Moon Weather Condition is present, this Feature's Frequency becomes "EOT", and the Move used through the Feature may be used ignoring Frequency.
Prerequisites: Life Isn't Fair, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon hits with a damaging Dark-Type Move
Effect: When Black-Out Strike is declared, the triggering attack becomes a Critical Hit. After the attack is resolved, the target of the attack gains an Injury and falls Asleep.
Prerequisites: Type Ace, Dragon as Chosen Type
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Dragon-Type Move
Effect: Your Pokémon may perform Dragon Cheer as if it was on its Move List, with an added effect of: "Enemies caught within the Burst become Paralyzed". This effect ignores Electric-Type immunity to Paralysis.
[Orders] [Stratagem]
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dragon-Type Pokemon
Effect: While this Feature is Bound, the target resists Dragon-Type attacks one step further, and its attacks targeting Dragon-Type creatures are one step more effective.
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Expert
Static
Effect: Your Dragon-Type Pokemon's Dragon-Type Moves can hit and affect Fairy-Type targets.
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Dragon-Type Pokémon would take Critical Hit or Massive Damage
Effect: Your Pokémon resists the triggering damage one step. Then, they may immediately Shift up to your Type-Linked Skill Rank in meters and may then make a Dragon-Typed attack against the triggering foe as an Interrupt. If this attack Faints the triggering foe, your Pokémon may heal one Injury and gain two Ticks of Temporary Hit Points. This Will Not Stand may be used once per Pokémon per Scene.
Prerequisites: Type Ace, Electric as Chosen Type
Static
Effect: The Effect Range of your Pokémon’s Electric-Type Moves is increased by +2.
[Orders] [Stratagem]
Prerequisites: High Voltage, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is Bound, whenever the Bound target hits a foe with an Electric Attack, they may choose to have the foe lose Hit Points equal to the target’s Tick value plus your Type-Linked Skill Rank. If this is done, the Bound target loses a Tick of Hit Points after the attack is resolved. While a Rain Weather Condition is active, the amount of HP the foe loses is doubled.
The additional hit point loss due to Short Circuit will still affect Ground-Type targets, even if they were immune to the initial attack.
Prerequisites: High Voltage, Type-Linked Skill at Expert
Scene x2 – Free Action
Effect: You may activate this Feature to have your Electric-Type Pokémon may use an Electric-Type Move with a Frequency of At-Will as if it had Priority (Advanced).
Prerequisites: High Voltage, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon hits with a damaging 1-target Electric Attack
Effect: Pick another Pokémon or Trainer within 3 meters of the target of the attack. You may repeat the triggering attack against the target, with a -5 Damage penalty. If you hit, you may repeat the attack a third time against a foe within 3 meters of the second target, this time with a -10 Damage penalty. The third target cannot be the same as the original target.
Prerequisites: Type Ace, Fairy as Chosen Type
X AP – Standard Action
Target: Your Fairy-Type Pokémon
Effect: You spend 1 AP, creating 3 Fairy Lights that hover around the target. Whenever the target is attacked by a foe within 6 meters, it may expend a Fairy Light as a Free Action to either immediately gain a Tick of Temporary Hit Points, or to use the Move Fairy Wind as if it were on their Move List. Additionally, when using Fairy Lights, you may spend an additional AP to create an additional Fairy Light (when you have your Type-Linked Skill at Master, you can spend up to 2 additional AP, creating at most 5 Fairy Lights with a single use of Fairy Lights).
Fairy Lights provide mild lighting, comparable to a candle (a Burst 1 of light around a Fairy Light). As a Standard Action, your Pokémon can control the lights individually, but they must stay within 6 meters of the Pokémon that they were originally created for. Creatures within the Burst of a Fairy Light are treated as being illuminated and in visible range in darkness, and the New Moon and Fog Weather Conditions.
Prerequisites: Fairy Lights, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Fairy-Type Move
Effect: Your Pokémon and all of its Allies on the Field (including you) gain a +2 Bonus to all d20 and Skill Rolls, and -10 to all Capture Calculations, for one full round.
[Orders] [Stratagem]
Prerequisites: Fairy Lights, Type-Linked Skill at Expert
Bind 2 AP – Free Action
Target: Your Pokémon
Effect: The target can expend a Fairy Light when using a damaging Move, they may change that Move to be Fairy-Type. If that Move was already Fairy-Type, they may use the Move as if it were either Physical or Special.
Prerequisites: Fairy Lights, Type-Linked Skill at Master
Scene x2 – Free Action
Target: Your Fairy-Type Pokémon
Effect: Your Fairy-Type Pokémon loses any number of Hit Points, up to a maximum equal to your Pokémon’s Level, and heal an adjacent Ally by that many Hit Points. Then, if your Fairy-Type Pokémon has any Fairy Lights, they may expend any Fairy Lights to gain a Tick of Hit Points, or cause an ally within 6 meters to gain a Tick of Hit Points.
[Orders] [Stratagem]
Prerequisites: Type Ace, Fighting as Chosen Type
Bind 2 AP – Standard Action
Target: Your Fighting-Type Pokémon
Effect: While this Feature is Bound, the target may Disengage as a Free Action Interrupt after:
Prerequisites: Bend Like Reeds, Type-Linked Skill at Adept
EOT – Free Action
Trigger: Your Pokémon declares an Attack of Opportunity.
Effect: Your Pokémon uses Force Palm (even if the Move is not on the Pokémon's Move List or normally learnable by it), in place of Struggle for the triggering Attack of Opportunity.
Bonus: Foes hit by your Fighting-Type Pokémon's Attacks of Opportunity are Vulnerable until they are hit by another attack.
Prerequisites: Bend Like Reeds, Type-Linked Skill at Expert
At-Will - Free Action
Trigger: Your Fighting-Type Pokémon Disengages.
Effect: The user adds your Type-Linked Skill Rank as bonus damage to the next Fighting-Type Attack they use. The user can stack this effect up to three times before needing to expend it.
Bonus: The distance the user Shifts when they Disengage increases by half your Type-Linked Skill Rank, minus 1.
Prerequisites: Bend Like Reeds, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Fighting-Type Pokémon would be hit by a Ranged Attack or Status Move.
Effect: The triggering Ranged Attack's Accuracy Check is rerolled, with its AC increased by 2, and the triggering Status Move misses.
Bonus: Your Fighting-Type Pokémon gain a +3 bonus to their Save Rolls.
Prerequisites: Type Ace, Fire as Chosen Type
Static
Effect: Your Pokémon’s damaging Fire-Type Moves Burn their target on a roll of 18+. If a Move already has a chance to Burn a target, this Effect Range is instead increased by +3. Additionally, your Pokémon’s damaging Fire-Type Moves deal additional damage equal to your Type-Linked Skill Rank against Burned targets.
Prerequisites: Brightest Flame, Type-Linked Skill at Adept
Scene x2 – Rapid Action
Range: Your Fire-Type Pokémon
Effect: If the target performs a Fire-Type Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage. Raise the target’s Defense 1 Combat Stage.
[Orders] [Stratagem]
Prerequisites: Brightest Flame, Type-Linked Skill at Expert
Bind 2 AP – Standard Action
Target: Your Fire-Type Pokémon
Effect: While this Feature is Bound, the target deals a Tick of HP when it hits a creature with a Fire-Type Move. If the user is hit by an attack from an adjacent creature, that creature is Burned.
Prerequisites: Brightest Flame, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon uses a 1-Target Fire-Type Move
Effect: Instead of its usual range, the attack may be performed as if it had a Range of Burst 1 if Melee, or Close Blast 2 if Ranged.
[Orders] [Stratagem]
Prerequisites: Type Ace, Flying as Chosen Type
Bind 2 AP – Standard Action
Target: A Flying-Type Pokémon, or a Pokémon with a Sky or Levitate Speed
Effect: While this Feature is Bound, add your Type-Linked Skill to the target’s Initiative. Additionally, if the Target uses a Disengage Maneuver, they may Shift as if Slowed instead of shifting only 1 Meter.
Prerequisites: Celerity, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Flying-Type Move with an Accuracy Check
Effect: You may roll the Accuracy Check twice, and resolve using either result. If both results would hit and you resolve the attack using the lower result, Gale Strike’s Frequency is not expended.
Prerequisites: Celerity, Type-Linked Skill at Expert
At-Will – Special
Effect: Your Flying-Type Pokémon may activate Zephyr Shield as a Standard Action Interrupt, or as a Shift Action during their turn. If they do, until the end of the user’s next turn, all ranged attacks targetting them take a -1 penalty to Accuracy and -10 penalty to damage, they become immune to the effects of Moves with the Powder keyword, and they do not lose Hit Points from Weather effects. Additionally, if Zephyr Shield is used as a Standard Action, that Pokémon may use the Resolution Effect of a Flying-Type Move with the Set- Up keyword on their next turn, skipping the Set-Up phase.
Prerequisites: Celerity, Type-Linked Skill at Master
Scene x2 – Special
Trigger: Your Pokémon gains Initiative
Effect: Your Pokémon gains 2 additional Standard Actions this turn. Your Pokémon may also Shift between taking each action, so long as their total Movement does not exceed their Movement Capabilities. All three of your Pokémon’s Standard Actions this turn must be used to perform Zephyr Shield, or Flying-Type Moves with a Frequency of At-Will or EOT. Tornado Charge may be used only once per day per Pokémon.
Prerequisites: Type Ace, Ghost as Chosen Type
At-Will – Free Action
Effect: Your Ghost-Type Pokémon may activate this Feature by spending a Shift Action to remove themselves from the field. They may not be targeted in any way during this time. At the beginning of their next turn, they reappear in any square of their choice that they could have Shifted to from their previous location. Each Pokémon may activate Ghost Step only once per Scene.
[Orders] [Stratagem]
Prerequisites: Ghost Step, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Ghost-Type Pokémon
Effect: While this Feature is Bound, the user gains a Curse Token each time the target 1) uses a Ghost-Type Move, 2) is hit by an attack, 3) fails a Save Roll, and 4) uses Ghost Step. Ghost-Type Moves with a Set-Up and Resolution Phase give a Curse Token for each Phase, and Ghost Step gives 2 Curse Tokens, rather than 1. As a Standard Action during their turn, or as Free Action Interrupt upon the target Fainting, the user may spend any number of their Curse Tokens to apply conditions to a foe within X meters of the Bound Target, where X is equal to your Type-Linked Skill Rank plus 2. The user may only spend Curse Tokens while this Feature is Bound.
Prerequisites: Ghost Step, Type-Linked Skill at Expert
EOT – Free Action
Trigger: Your Pokémon hits an adjacent foe with a Ghost-Type Move
Effect: Choose a Stat. The triggering foe loses a Tick of Hit Points and a Combat Stage in that Stat. Your Pokémon gains 1 Combat Stage in the chosen Stat, and a Tick of Temporary Hit Points.
Prerequisites: Ghost Step, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon reappears after using Ghost Step, or starts its turn in the Set-Up phase of Ghost-Type move.
Effect: The next Ghost-Type attack the target makes this turn gains the Smite keyword and can’t be Intercepted or avoided in any way (Dodge, Parry, Shield Moves, etc).
Prerequisites: Type Ace, Grass as Chosen Type
At-Will – Extended Action
Target: Your Pokémon with a Grass-Type Status Move
Effect: Pick a Grass-Type Status-Class Move known by the target. The chosen Move no longer takes up a Move Slot. A Pokémon may have only one Move bypass the Move Limit at a time; if a new Move is chosen for a Pokémon, the previous Move loses this effect.
[Order] [Stratagem]
Prerequisites: Foiling Foliage, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, the target may activate Moves and Abilities as if they were in a Sun Weather Condition. While in Sun Weather Conditions, the target gains +10 Damage Resistance and deals +10 Bonus Damage with their Damaging Attacks.
Prerequisites: Foiling Foliage, Type-Linked Skill at Expert
At-Will – Free Action
Trigger: Your Grass-Type Pokémon is hit by a damaging Bug, Fire, Flying, Ice, or Poison attack
Effect: Your Pokémon gains Temporary Hit Points equal to twice your Type-Linked Skill Rank, and gains +1 Combat Stage in the Stat of your choice. If a Sun Weather Condition is present, they may gain +1 Combat Stage in a second, different Stat. You may activate Enduring Bloom only once per Scene per Pokémon. This effect resolves after damage has been applied.
Prerequisites: Foiling Foliage, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Grass-Type Pokémon uses a damaging Grass-Type Move
Effect: Your Pokémon may immediately use a Grass-Type Status-Class move as a Free Action.
Prerequisites: Type Ace, Ground as Chosen Type
Scene x2 – Free Action
Trigger: Your Ground-Type Pokémon is hit by a Special attack.
Effect: The target resists the triggering attack one step further, and gains +1 Attack, Special Attack, and Speed Combat Stages. Geothermal Energy may be used only once per Scene on an specific Pokémon.
Bonus: Your Ground-Type Pokémon are immune to the Frozen condition.
[Order] [Stratagem]
Prerequisites: Geothermal Energy, Type-Linked Skill at Adept
Bind 2 AP – Free Action
Target: Your Pokémon
Effect: While this Stratagem is bound, the target may activate Moves and Abilities as if they were in a Sand Weather Condition. While in Sand Weather Conditions, the target gains +5 Initiative, and +2 to their Effect and Critical Ranges.
Prerequisites: Geothermal Energy, Type-Linked Skill at Expert
Static
Effect: Your Ground-Type Pokémon may activate Earthroil as a Shift Action to use a damaging Ground-Type Move as it had a Range of "Line 4" or "Burst 1" instead of its usual range, and as if it had the Groundsource keyword. 1-Target Moves performed this way take a -5 penalty to their Damage Rolls.
Prerequisites: Geothermal Energy, Type-Linked Skill at Master
Scene x2 - Free Action
Trigger: Your Ground-Type Pokémon uses a Ground-Type Move can hit more than one creature.
Effect: The triggering Move gains the Friendly keyword until the end of the user's turn.
Prerequisites: Type Ace, Ice as Chosen Type
Static
Effect: Your Pokémon’s damaging Ice-Type Moves Freeze their target on a roll of 19+. If a Move already has a chance to Freeze a target, this Effect Range is instead increased by +2. Additionally, your Pokémon’s damaging Physical Moves deal additional damage equal to twice your Type-Linked Skill Rank against Frozen targets.
[Order] [Stratagem]
Prerequisites: Glacial Floe, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, the target may activate Moves and Abilities as if they were in a Hail Weather Condition. In Hail Weather Conditions, the target gains +10 Initiative and deal a Tick of HP to a foe when their Damaging Ice-Type Moves trigger an Effect Range.
Prerequisites: Glacial Floe, Type-Linked Skill at Expert.
Scene x2 – Free Action
Trigger: Your Pokémon uses a Physical attack on a Frozen creature.
Effect: The triggering attack is one step more effective, and cures the attacked creature of Frozen.
Prerequisites: Glacial Floe, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon inflicts Frozen on a creature.
Effect: The Frozen creature, and has their Attack, Defense, Special Attack, Special Defense, and Speed Combat Stages lowered by 1 each. A foe may be affected by Deep Cold only once per Scene.
Prerequisites: Type Ace, Normal as Chosen Type
At-Will – Extended Action
Target: Your Normal-Type Pokémon with Last Chance or Normal Strategist
Effect: Your Pokémon gains the Last Chance or Normal Strategist Ability, whichever one they do not already have. Extra Ordinary can target a Pokémon only once.
[Orders] [Stratagem]
Prerequisites: Extra Ordinary, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is bound, instead of rolling for damage with Normal-Type Moves, your Pokémon acts as if they rolled the maximum value on their Damage Dice Roll. Plainly Perfect only works for the first instance of the Damage Dice Roll on Critical Hits.
Prerequisites: Extra Ordinary, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Normal-Type Move with conditional modifiers which increase or decrease its damage
Effect: You use the highest damage value for the triggering Move. (Examples: Return is DB 9, Wring Out never has its damage decreased due to the target’s Hit Points, Retaliate is DB 14) New Normal may only be used once per Scene per Pokémon. New Normal may not raise a Move’s Damage Base above 14; if a Move would have its Damage Base raised above that value, it is instead raised to 14.
Prerequisites: Extra Ordinary, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Normal-Type Pokémon gains Initiative
Effect: Add your Type-Linked Skill Rank to all of your Pokémon’s rolls this turn. Your Pokémon gains Temporary Hit Points equal to twice your Type-Linked Skill Rank. Simple Improvements may only be used once per Scene per Pokémon.
Prerequisites: Type Ace, Poison as Chosen Type
At-Will – Free Action
Trigger: Your Poison-Type Pokémon inflicts Poison on a foe
Effect: The foe does not lose Special Defense Combat Stages from Poison; instead, they lose Combat Stages in the Combat Stat of your choice.
Bonus: the Effect Range of your Poison-Type Pokémon's Moves increases by +2.
[Order] [Stratagem]
Prerequisites: Potent Venom, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Poison-Type Pokémon
Effect: While this Feature is Bound, when the target inflicts Poison onto a creature, the foe is instead Badly Poisoned.
Prerequisites: Potent Venom, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon misses with a Poison-Type Move
Effect: Your Pokémon may use either Smokescreen or Poison Gas as if they were on their Move List. When used this way, these Moves ignore Frequency Limitations, and are used as a Ranged Blast 3, with the blast centered on the square targeted by the triggering attack. Poison-Type Pokémon are not negatively affected by Smoke Screens created this way. Your Pokémon may also trigger Miasma deliberately as a Standard Action. In Acid Rain Weather Conditions, Miasma may be used ignoring Frequency, and your Pokémon may trigger Miasma deliberately as a Rapid Action.
Prerequisites: Potent Venom, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon hits a foe with a Poison-Type Attack
Effect: The target gains the Blight Condition. Blighted targets lose a Tick of Hit Points upon being hit by any attack, and can be cured with a Save of 15+ or methods that cure Poison. In Acid Rain Weathers, Blighted creatures are also Blinded and the Save to cure Blight is instead 17+.
Prerequisites: Type Ace, Psychic as Chosen Type
At Will - Extended Action
Target: Your Psychic-Type Pokémon.
Effect: The target loses 2 Tutor Points, and gains the Cluster Mind Ability.
[Order] [Stratagem]
Prerequisites: Psionic Wellspring, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Psychic-Type Pokémon
Effect: While this Feature is Bound, you gain a Power Token each time the target uses a Status move or activates a non-Static Ability (Power Tokens are lost when spent, or when Combat ends). As a Standard Action during their turn, or as a Rapid Action during their turn by spending 1 AP, the user may spend any number of their Power Tokens to apply conditions to a foe or ally within X meters, where X is equal to your Type-Linked Skill Rank plus 2.
Prerequisites: Psionic Wellspring, Type-Linked Skill at Expert
Static
Effect: Your Psychic Type Pokémon's Psychic-Type Moves can hit and affect Dark-Type targets, and the target can see through the Illusion Ability, Moves with the Illusion keyword, and effect created by the Illusionist Capability, ignoring all effects from those.
Prerequisites: Psionic Wellspring, Type-Linked Skill at Master
Scene x2 - Free Action
Target: A hostile creature
Effect: The target gains the Shattered Mind condition for the remainder of the scene. A creature with the Shattered Mind Condition takes a Tick of Hit Point of damage whenever their Combat Stages are adjusted, either positively or negatively.
Bonus: you generate a Power Token when you, the Trainer, use a Status move or activate a non-Static Ability.
Prerequisites: Type Ace, Rock as Chosen Type
At Will - Extended Action
Target: Your Rock-Type Pokémon.
Effect: The target loses 2 Tutor Points, and gains the Heavy Metal Ability.
Prerequisites: Bedrock Foundation, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Melee, 1-Target damaging Move
Effect: The triggering Move gains the Pass keyword.
[Orders] [Stratagem]
Prerequisites: Bedrock Foundation, Type-Linked Skill at Expert
Bind 2 AP – Standard Action
Target: Your Rock-Type Pokémon
Effect: The target deals +X bonus damage with its Physical Attacks, where X is equal to three times their Weight Class.
Prerequisites: Bedrock Foundation, Type-Linked Skill at Master
Scene x2 – Free Action
Effect: Your Rock-Type Pokémon may activate Igneous Tactics as a Standard Action. They freely Shift as though Flying for a number of meters up to your Type-Linked Skill, either moving to an empty square or colliding with another creature. On collision, the user makes a "Melee, 1 Target" Physical attack with an AC of 2, causing the creature to to lose HP equal to the level of Igneous Tactics's user, and become Grounded for 3 Rounds. Unlike similar set damage effects, this collision attack benefits from Bigger and Boulder and Heavy as Schist, as well as any other effects that affect "Melee, 1 Target" and Physical attacks. Neither your Pokemon nor any others collided with suffer fall damage after resolving Igneous Tactics.
Prerequisites: Type Ace, Steel as Chosen Type
Static
Effect: The Critical and Effect Range of your Pokémon’s Steel-Type Moves is increased by +1.
Prerequisites: Polished Shine, Type-Linked Skill at Adept
Static
Effect: When your Steel-type Pokémon is suffering from the Burned condition, they gain the Flame Body ability. They lose Flame Body once cured of the Burned condition.
[Orders] [Stratagem]
Prerequisites: Polished Shine, Type-Linked Skill at Expert
Bind 2 AP - Standard Action
Target: Your Steel-Type Pokémon
Effect: While this Feature is Bound, when the target uses a Steel-Type attack, it may use its Defense for their Damage Roll in place of the attack’s normal offensive stat. Once per Scene for a specific target, when the target takes super-effective damage, they gain Temporary Hit Points equal to twice your Type-Linked Skill Rank.
Prerequisites: Polished Shine, Type-Linked Skill at Master
Static
Effect: When your Steel-Type Pokémon has Positive DEF stages, they gain Physical Damage Resistance equal to your Type-Linked Skill Rank + the twice the DEF stage, maximum of 20. Additionally, when your Steel-type Pokemon is hit by an attack, the attacker takes a tick of HP damage if your Pokémon has Positive DEF Stages.
Prerequisites: Type Ace, Water as Chosen Type
At-Will – Free Action
Effect: Your Water-Type Pokemon may activate Flood! as a Rapid Action to use a damaging Water-Type Move as if had a range of Line 4 or Close Blast 2 instead of its usual range.
[Orders] [Stratagem]
Prerequisites: Flood!, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in Rainy Weather.
Prerequisites: Flood!, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Water-Type Pokémon hits with a damaging Water-Type attack
Effect: You may choose to take a penalty to the Damage Roll for the attack up to triple your Type-Linked Skill Rank or up to half the rolled damage for the triggering attack, whichever is lower. Your Pokémon gains twice that value in Temporary Hit Points and may cure themselves of one Status Affliction. Fountain of Life may only be used once per Scene per Pokémon.
Prerequisites: Flood!, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon hits with a damaging Water- Type attack
Effect: All targets of the attack are put in a Vortex, and take a penalty to all Damage Rolls equal to your Type- Linked Skill Rank while in the Vortex.